Hi guys, i am wondering if in houdini 11 there is a SOP that snaps points to other points based on their distance. What I have in mind is similar to the ray SOP, but instead of snapping to a primitive surface, it would snap to the closest point of the source mesh.
If there is an option for this on the ray SOP, that would work too… I just did not seem to find one that would do so.
Wanted to check if there was something before I tried to wire something together
Thanks!
point snap SOP?
3122 2 1- grayOlorin
- Member
- 1799 posts
- Joined: Oct. 2010
- Offline
- pclaes
- Member
- 257 posts
- Joined: Nov. 2007
- Offline
Can be done quite easily with pointclouds in a vopsop. I did this as well as I had a need for pointsnapping too and couldn't find it as part of a default sop.
But yes, I agree this functionality should be part of the ray or fuse sop.
But yes, I agree this functionality should be part of the ray or fuse sop.
Cg Supervisor | Effects Supervisor | Expert Technical Artist at Infinity Ward
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
https://www.linkedin.com/in/peter-claes-10a4854/ [www.linkedin.com]
- grayOlorin
- Member
- 1799 posts
- Joined: Oct. 2010
- Offline
-
- Quick Links