point snap SOP?

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Hi guys, i am wondering if in houdini 11 there is a SOP that snaps points to other points based on their distance. What I have in mind is similar to the ray SOP, but instead of snapping to a primitive surface, it would snap to the closest point of the source mesh.

If there is an option for this on the ray SOP, that would work too… I just did not seem to find one that would do so.

Wanted to check if there was something before I tried to wire something together

Thanks!
-G
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Can be done quite easily with pointclouds in a vopsop. I did this as well as I had a need for pointsnapping too and couldn't find it as part of a default sop.
But yes, I agree this functionality should be part of the ray or fuse sop.
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Thank you ! I'll give that a shot
-G
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