So I'm trying to use auto-rig for my quadruped. I noticed on the parameter section (and on the tutorial from this site) that I'm supposed to provide a path for the Geometry in the Scene Object.
My question is, “should there only be ONE geometry node for a creature in Houdini?” I mean, should the body mesh and eye mesh be in the same geometry node?
Rigging using Auto Rig
1679 1 1- amazingjay
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