I have just used Auto rig and considered that it's not the best why to do this.
Anyway, when i have capture right bone to right obj as you can se at the image. but i wonder if it's some way to smooth faces between 2 bones more, like when i used deform rig in auto rig. so it's not so spiky at the knee, elbow and so on.
yeah i know it's a bit low poly but it's just a test.
how does the capture weights work? i could just move around som red crystals. when i used the auto rig i used paint capture layer, what the differense between capture weight and paint capture layer?