Hi, I have a scene that contains multiple ROPs, all located in different subnetworks. Before I try to create my own DA for handling all of these, I was wondering if there is a built in way in Houdini to see all the ROPs in one scene (regardless of their location) and render them all in an arbitrary sequence
Thanks!
render multiple ROPs in different networks
6417 8 3- grayOlorin
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- malexander
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Is there a way with the fetch node (or another node) to load mass amounts of ROP nodes (perhaps with an expression?) The problem that I have here is that I have a large quantity of ROPs that I need to fetch.
I tried using an expression such as obj/*/renderNode_mantra, but it did not seem to work. Would a python script be the best way to approach this?
My goal is for the user to be able to render all rop nodes in a scene with one button click, regardless of which network they are located on. The amount of these nodes may change per scene
thank you for your help with this!
I tried using an expression such as obj/*/renderNode_mantra, but it did not seem to work. Would a python script be the best way to approach this?
My goal is for the user to be able to render all rop nodes in a scene with one button click, regardless of which network they are located on. The amount of these nodes may change per scene
thank you for your help with this!
-G
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grayOlorin
My goal is for the user to be able to render all rop nodes in a scene with one button click, regardless of which network they are located on. The amount of these nodes may change per scene
thank you for your help with this!
Maybe a couple lines of python code would be better solution ?
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
Sr. Graphics Tools Engineer @ Nvidia
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Hey Guys, I have a related issue.
So I built an OTL, and I am trying to add a Texture bake component to the tool. Right now it exports geo fine. But I want it to also export a texture it makes.
The mantra node I have that bakes the texture in UV space is in the “OUT” context, and the OTL is in the OBJ context so it will not allow me to drag in the “render” button from the mantra node into the OTL parameter list. I tried adding a ropnet to the OTL subnet, but can't seem to point it at the mantra node - or re-create what I setup in the out context.
What am I doing wrong?
I am able to control the resolution of the mantra node through my OTL.. but have to physically go to the node to render
I would like to be able to just hit the render btw in my OTL and specify a file path for the baked texture like I can so easily with a ropGeometry node.
Any ideas?
So I built an OTL, and I am trying to add a Texture bake component to the tool. Right now it exports geo fine. But I want it to also export a texture it makes.
The mantra node I have that bakes the texture in UV space is in the “OUT” context, and the OTL is in the OBJ context so it will not allow me to drag in the “render” button from the mantra node into the OTL parameter list. I tried adding a ropnet to the OTL subnet, but can't seem to point it at the mantra node - or re-create what I setup in the out context.
What am I doing wrong?
I am able to control the resolution of the mantra node through my OTL.. but have to physically go to the node to render
I would like to be able to just hit the render btw in my OTL and specify a file path for the baked texture like I can so easily with a ropGeometry node.
Any ideas?
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