what is the best way to connect polygon ?

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I built a simple shape of a castle for making sand castle.
Each tower is separately modeled and I used Merge sop top combine all together.
However, to make my castle looks more organic and connected, I want to connect all the polygons into one polygon, like box modeling.
I tried using Polyknit, but I don't really like result of it, as it makes triangular shapes… or I just don't know how to use it well.
I am used to Cinema 4d and Maya 's bridge tool…
Is Poly knit is the only way to connect the polygons? or is there any better ways?
Please give me some suggestions!
Thank you

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Maybe this is what you are looking for ?

http://vimeo.com/23793987 [vimeo.com]
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Hey Bluciensky, if your shapes are already overlapping, I believe you can use a cookie to setup the edges and holes in your geometry so that then you can use fuse to stitch the points (I have done that before). Is that what you had in mind?
-G
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THANK YOU grayOlorin !
I didn't think of that way at all, but it sounds really good ! I will try !!
Thank you sooo much !!!
and I like the create poly tool also !
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