Hi,
I have to deal with an FBX coming from maya.
There were lots of groups inside of groups in maya which translate to complex hierarchies with lots of nested subnets in Houdini.
I want to bring to root level (/obj) some objects, while retaining their world position and orientation.
Any simple way to do that in Houdini ?
In Maya I would just select all the objects in the viewport and do a parent world command.
Thanks!
Vincent
Moving objects outside subnets while retaining their pos
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Hi,
thanks for the tips, but with the object merge technique I basically freeze the transform which is not exactly what I want, and the combine/extract tool create a new geo at the same hierarchical level and not in /obj (unless I've missed something ?), and again it's object merging so it freezes the transform as well.
So I just tidied up the scene in maya the way I wanted and re-exported.
Cheers
thanks for the tips, but with the object merge technique I basically freeze the transform which is not exactly what I want, and the combine/extract tool create a new geo at the same hierarchical level and not in /obj (unless I've missed something ?), and again it's object merging so it freezes the transform as well.
So I just tidied up the scene in maya the way I wanted and re-exported.
Cheers
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