This is an embarrassing question.
How do you get strong specular highlights on a transparent object using the Mantra Surface shader?
Am trying to render a clear, thin plastic. No refraction. Have strong specular highlights before adding opacity settings. Once opacity is added the specular highlights fade away also.
I must be missing something ridiculously simple here.
Thanks
Specular highlights on trasparent object
3319 2 2- fgillis
- Member
- 156 posts
- Joined: July 2005
- Offline
- zdimaria
- Member
- 390 posts
- Joined: Jan. 2012
- Offline
- old_school
- Staff
- 2540 posts
- Joined: July 2005
- Offline
Mantra Surface has the Conserve Energy option on.
This means as you decrease the Diffuse intensity as you make your surface more transparent with the Opacity parameter, you have to increase the Specular Intensity in the Reflect Lights tab.
Read the Diffuse Intensity and Specular Intensity as a percentage of light reflected and the remainder is the light absorbed by the material.
This means as you decrease the Diffuse intensity as you make your surface more transparent with the Opacity parameter, you have to increase the Specular Intensity in the Reflect Lights tab.
Read the Diffuse Intensity and Specular Intensity as a percentage of light reflected and the remainder is the light absorbed by the material.
There's at least one school like the old school!
-
- Quick Links