Hello
I am doing some traditional modelling in houdini and have set up front and side image planes with 2 Grids.
I have set up a material and have a custom parameter so I can control the OpenGL alpha with a slider. The slider only allows for either completly transparent or completly opaque.
Is there a way to fade out the alpha (of the geometry) in the viewport to see the image planes in the background? Also I would like to be able to still see the wireframe when becomming transparent.
Hopefully that doesn't sound too confusing.
Image planes and Viewport wireframes?
3825 5 0- EntropyVX
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Yeah transparency as enabled (I upped it to High quality with no effect.) I must be doing something wrong with the shader.
Adjusting the OGL Alpha slider to anything less than 1 makes is completely transparent and doesn't fade off like I would expect it. Also makes the wireframe completely invisible too.
I think I might be barking up the wrong tree
Adjusting the OGL Alpha slider to anything less than 1 makes is completely transparent and doesn't fade off like I would expect it. Also makes the wireframe completely invisible too.
I think I might be barking up the wrong tree
- EntropyVX
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Ok problem solved!
Turns out the shader wasn't the problem.
In the display options to the right in the viewport I had the high quality lighting button selected, simply changing this to “normal lighting” or “headlight” solves the problem.
I get a fading opacity.
I still have the wireframe visible, and
I still have the image planes in the background visible.
Turns out the shader wasn't the problem.
In the display options to the right in the viewport I had the high quality lighting button selected, simply changing this to “normal lighting” or “headlight” solves the problem.
I get a fading opacity.
I still have the wireframe visible, and
I still have the image planes in the background visible.
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