Alpha information, but no color

   2017   2   1
User Avatar
Member
61 posts
Joined: Feb. 2011
Offline
When rendering in the Render View, my scene shows up correctly with the color I assigned to my objects.
But when rendering to file or in MPlay, the objects show up black, but there is an alpha channel.

Skimming the forum, I didn't find anything that pointed me towards a solution.
Could anybody tell me what I'm missing?

Thx
Eckxter

Attachments:
TextureFX_ZERO_002.hipnc (625.7 KB)

- A little nonsense now and then, is relished by the wisest men.
User Avatar
Member
606 posts
Joined: May 2007
Offline
Your preview ROP (mantra_ipr) is using the raytrace engine, but your render_to_file ROP is using physically based rendering. Your shaders only support raytracing - they need to export a BSDF to work with PBR. (You need to connect the yellow F connector in the shader's surface_output)
User Avatar
Member
61 posts
Joined: Feb. 2011
Offline
Aaah, ok, got it.
Thank you very much eetu!
- A little nonsense now and then, is relished by the wisest men.
  • Quick Links