Hello everyone,
I'm trying to create a rig made of multiple cameras. I would like all the cameras to be instances/copies of a main camera, and the shape of the rig should be based on a curve.
I've tried to use the “Instance” node, but it seems to create instances of the camera geometry only and not the actual cameras (I can's look through them and they are not available to be used for rendering).
Any help would be greatly appreciated
Cheers
Sergio
camera instances
3867 4 1- stifmaister
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- Sadjad Rabiee
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- Sadjad Rabiee
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This is a very simple example about this , Just define your instance points and source camera , then press Build button , new cameras will generate on the instance points.
In this example I just use position of each points for each camera , but you can use point's vector (UP and N) for define camera's orientation , or you can connect Translate of each camera to it's instance point , So if instance points moving , the cameras moving too :idea:
In this example I just use position of each points for each camera , but you can use point's vector (UP and N) for define camera's orientation , or you can connect Translate of each camera to it's instance point , So if instance points moving , the cameras moving too :idea:
- sanostol
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- Tesla_s_fan
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