I imported an animated camera and some objects as fbx, but when I render from this camera it comes out very under-exposed.
If I create a new camera, and then fetch the fbx camera transform to apply it to the new camera, I get the same bad exposure.
If I reset the transform I get back the correct exposure. This is the only way I can get it back, but then I can't fetch the animation!
Why does this happen? Can I fix it ?
Camera exposure and transform
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- mzigaib
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Great, the blend node does the trick, indeed the camera was scaled down.
PradeepBarua, I'm looking at your file and I get lost at the Get_anim_from_CHOPs null.
How do I get the data from /obj/CHOPs/OUT to /obj/Get_anim_from_CHOPs ?
Thanks.
**** Actually I'd like to know where this information is inside the help files ****
PradeepBarua, I'm looking at your file and I get lost at the Get_anim_from_CHOPs null.
How do I get the data from /obj/CHOPs/OUT to /obj/Get_anim_from_CHOPs ?
Thanks.
**** Actually I'd like to know where this information is inside the help files ****
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