hello! im kinda new to houdini and i have been trying to figure out a way to model low poly cracks or custom borders for games, im completely lost in the subject.
this would be a sample, look at the top and bottom wood.
http://i3.ytimg.com/vi/zIII8jE4oqc/hqdefault.jpg [i3.ytimg.com]
or this border
http://www.hookedgamers.com/images/1814/donkey_kong_country_returns/screenshot_wii_donkey_kong_country_returns046.jpg [hookedgamers.com]
i have “half” of the way there, i create a curve and extrue it to make the basic shape, but i dont know how to add those final details, any advice on what subjects should i search or research about or tips to achieve this result?
thanks!
Best way to model cracks/custom borders
2323 1 1- Lune Sparkle
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- trojan_goat
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There are many ways to achieve that look. You need to breakdown the problem into steps.
For instance… (using the first picture as reference)
1) You can draw out a curve and apply some noise to it. (attrib vop)
2) Model a few varieties of wood
3) Copy the pieces of wood geo on to the points of the curve (copy sop)
You can move on to more complex workflows once you get the idea
I added a sample file.
For instance… (using the first picture as reference)
1) You can draw out a curve and apply some noise to it. (attrib vop)
2) Model a few varieties of wood
3) Copy the pieces of wood geo on to the points of the curve (copy sop)
You can move on to more complex workflows once you get the idea
I added a sample file.
~t.goat
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