Maya to Houdini - Translate/Rotate Values on Animated Object

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Hi all,
First post so be gentle - have searched for an answer but came up empty so apologies if it's a stupid question

If you have an animated locator (doesn't have to be a locator - can be geo) in Maya, is there any way of bringing that into Houdini with this pivot information (translate/rotate values) still on said locator/object?

Would like to be able to point/orient constrain to something animated in Maya and with my extremely limited knowledge of Houdini have so far been hitting a brick wall.

Thanks.
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export it to FBX or alembic.

if you have any trouble please post an example file and we'll see if we can help…
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
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