PoPs cache to maya

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I think this is a no0b question. :? :?

In Houdini i made some cache files for a particles that is going to be rendered in Maya (am making sand).

As a Maya user migrating to Houdini (to make it my main tool) i know that Maya don't support the same amount of moving particles as Houdini does.

Does Maya read the cache made in Houdini when i send it like a digital asset?

Or there is another way to achieve this?? :? :?
CG Generalist / FX Artist
http://www.jleandrovfx.com [www.jleandrovfx.com]
Jason Leandro.
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Yup, it's quite easy to read .bgeo files into Maya through the plug-in. The typical way is to have an asset that wraps the File SOP. You can then promote the file path as an asset parameter. Then, when you load the asset into Maya, simply point the file path to your .bgeo files. And you'll have your particles/points inside Maya as nParticle!
Andrew / アンドリュー
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Thanks for your fast reply.

I cache the sand particles, attach the files to a file SOP, it works perfectly in Houdini, then when i create the digital asset the cache don't work.

Maybe am missing a step.

-file SOP with the .bgeo cache files.
-Promote the file parameter (Geometry file) at the digital asset level.
-Loaded in Maya.
-Can't load the .bgeo files.

What am i missing here?

Again thanks.
CG Generalist / FX Artist
http://www.jleandrovfx.com [www.jleandrovfx.com]
Jason Leandro.
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Sorry for the late reply. I just noticed I didn't hit the “Submit” button. ops:

That should work though. Did you click the “sync” button after setting the file path? Did you get any error messages?
Andrew / アンドリュー
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