Hey everyone,
I am pretty new to Houdini and Vex and hope you can help me.
I am trying to dynamically move a point, using a point wrangle node.
I know that it can be achieved by writing something like this
v@offset = set(0.0,1.0,0.0);
@P += @offset * @Frame,
But now let's say, you want to move the point by a random vector, which is constantly changing each frame. By using the @Frame Attribute I am getting very weird results, because the random vector is multiplied each time by the frame number.
Is it possible to get the desired result without the @Frame Attribute?
Thanks,
Patrick
Move Point with Point Wrangle without "@Frame" - A
5178 2 2- anon_user_70802833
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- mestela
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rand() or noise() need an input to calculate their output. If you move @Frame (or @Time) inside the function, then the result will always be within a fixed range, but will be different every frame.
The one you use depends on the result you want. rand() is truly random, so returns a totally different result each frame. noise() is a smoothly varying randomness.
In the attached gif, the left is sphere uses noise(), the right is rand().
The expressions look like this:
v@offset = noise(@Time);
@P += @offset;
and
v@offset = rand(@Frame);
@P += @offset;
The one you use depends on the result you want. rand() is truly random, so returns a totally different result each frame. noise() is a smoothly varying randomness.
In the attached gif, the left is sphere uses noise(), the right is rand().
The expressions look like this:
v@offset = noise(@Time);
@P += @offset;
and
v@offset = rand(@Frame);
@P += @offset;
- anon_user_70802833
- Member
- 2 posts
- Joined: Feb. 2016
- Offline
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