Attribute from volume for collision

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As an experiment I am using pscale to build a collision vol , in this case its a simple bit of geometry I just cannot though seem to get the detail required for the volume to act as a good collision object. Any pointers as to where I am going wrong .

Rob

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volumeFromAtribute.hip (222.4 KB)

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not sure what exactly you are after, but for collision volume you need SDF, so just append Convert VDB (Convert To: VDB, Class: Convert Fog To SDF)

but maybe easier would be to just append VDB from Particles after your attribcreate1 directly, it will as well automatically use pscale for scaling the SDF volume per point
Tomas Slancik
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Thanks Tomas , that's jogged the memory, ive just been just exploring old workflows and up dating them to the modern world !

Rob
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