Vertex Colours are differ slightly in unity...

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Hi there,

I have just noticed this weird issue where my vertex colours seem to be slightly darker in Unity and Im having no luck getting to the bottom of it
It's frustrating because it's putting all of my colour tweaks right out of whack.
Anyone have any ideas what this might be coming from??

I have used constant unlit materials in both programs.


But for some reason they just seem to be coming out different…


Any ideas what might be causing this?

Thanks
Pete
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The default gamma setting in Houdini is 2.2, Unity appears to not be applying any gamma and displaying the color as a linear.
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Note that you can change the gamma of the viewport:
Press “D” in the viewport, go to the viewport tab and set Gamma to 1. (I think it was 1.)
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Awesome! Thanks!
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