Including Arnold, Renderman and Octane. Well done SideFX!
https//www.sidefx.com/index.php?option=com_content&task=view&id=3206&Itemid=66
with 15.5 coming end of May.
Houdini Indie now supports third party renderers
4543 11 6- kevinthebright
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McNistor
I wonder if this has anything to do with Solidangle's acquisition. I don't know which was first obviously.
That piece of gossip aside, this is indeed great news.
I think so. SideFx is concerned with license counts as they should be.
Lars Wood
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Advanced Research And Development
- old_school
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Definitely would love to see indy adoption increase and this was an oft requested enhancement but has nothing to do with the ADSK purchase of SA.
We have been noticing a great number of requests for 3rd party rendering support in Indy for some time. This feature release was planned quite some time before the SA purchase announcement.
It's fantastic to have Arnold as one of the supported render engines for Indy. Choice is always good in my book.
We have been noticing a great number of requests for 3rd party rendering support in Indy for some time. This feature release was planned quite some time before the SA purchase announcement.
It's fantastic to have Arnold as one of the supported render engines for Indy. Choice is always good in my book.
There's at least one school like the old school!
- Jonathan Moore2
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- Luke Letellier
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Having Vray in Houdini will be huge for me as an Indie user. I have a lot more experience with those particular parameters as a whole vs. the Mantra ones. It'll allow me to integrate my renders with VrayforC4D that much easier - and even allow me to go A to Z on a few shots directly in Houdini if needed.
Plus, having a biased render engine will help a lot for area lights & volumes.
Plus, having a biased render engine will help a lot for area lights & volumes.
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