Mesh sequence UV map

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Hey there,

I am still very new to Houdini, and have been looking for a solution:

How does one add UV's to a mesh sequence? For example if you melt an object. Is it possible to attach UV's to the mesh sequence so the texture somehow melts with the object? How would one do this?

Any help would be greatly appreciated!

Much thanks!

Damian
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Here is an example of FLIP UV in action.

Attachments:
ap_flipUV_v001.hipnc (1.9 MB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Enivob, thank you so much for your response and for the scene.

I will dissect it to see exactly what you did. I hope you don't mind me asking another question.

How would one stop the texture from having jitter/dancing in the simulation? So as to maintain the look of the texture before it breaks up? I assume upping the particle count would do this or is there another trick?

Thank you so much for your response, it is greatly appreciated!

D
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