Displacement on dynamic fractures

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I am doing impact based fracturing at dop level, how would I displace the geometries of inside faces since the topoglogy is changing, any solution ?
Edited by rizviali110 - May 23, 2016 16:57:41
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There is an extensive topic on that subject posted on od fourm.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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link to the discussion might help better.
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In 15.5 I'm guessing the triplanar tools might help new uv's be generated for newly dynamic fracture inside faces?
Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
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