So I still don't feel confident enough to look around on myself in houdini for a solution to this. Well, I would settle for a pointing in the right direction at least.
I was playing around 3ds max the other days and I came up with a very simple way of achieving a bulge effect driven by a mesh. I then proposed I try to replicate this in maya and houdini. So far with maya things are not looking too pretty, and now I turned to houdini to have a go at it.
This is the effect:
Does anyone have any idea on where to start with this? Or a scene file of something similar just laying around somewhere doing nothing!?
Thanks,