[How do I] : achieve this very simple 3ds Max effect

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Hello again… kind sirs,

So I still don't feel confident enough to look around on myself in houdini for a solution to this. Well, I would settle for a pointing in the right direction at least.

I was playing around 3ds max the other days and I came up with a very simple way of achieving a bulge effect driven by a mesh. I then proposed I try to replicate this in maya and houdini. So far with maya things are not looking too pretty, and now I turned to houdini to have a go at it.

This is the effect:



Does anyone have any idea on where to start with this? Or a scene file of something similar just laying around somewhere doing nothing!?

Thanks,
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try this out
it's a two parter
https://vimeo.com/15923855 [vimeo.com]
Michael Goldfarb | www.odforce.net
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