Hi,
I'm looking for a little guidance as how sensibly share digital assets and shaders in a studio environment. Having come from Softimage we did this via shared workgroups (which contained collactions of shaders, plugins, scripts etc) which would be loaded into a users profile as required.
For Houdini I am attempting to approach this in the follwoing manner. I have set up a shared network repository which will hold all of the shared assets. I have added an environment variable ($HSITE) to the user .env file, to guide Houdini to this folder but this doesn't seem to be working as expected. I had thought that Houdini would pick up this path on startup and scan for installed asset libraries and install them but I have to manually install the asset library from within a Houdini session for it to pick up.
Is this the correct environment variable to use for this purpose?
I am defining my path to the shared repository in the env file as below;
HSITE = //“Servername”/Resources/Houdini/Shared_Repository/houdini15.5
Thanks in advance for any pointers on this
Tom
Sharing digital assets among users in a studio setting - how to?
2590 3 0- IP_Animation
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- IP_Animation
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- anon_user_40689665
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