Simple UV problem

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Hi!

I don't know how to solve a simple UV problem, I created a basic file where i can recreate my case. I just want to get UV's sticked to the geometry, even if there is a rotation or gets partialy deleted. I tried using Vertex Sop for MAP matching, but no results. Can you help me?

Thanks a lot

Attachments:
UV_Problem.hiplc (297.7 KB)

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Hi , see attached , green nodes are new , yellow altered. texture map locked onto geometry using @rest. Cannot say I am a fan of applying the UVs post dops fracture.

Rob

Attachments:
fixed_UV_Problem.hiplc (296.9 KB)

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Very nice way to solve it, but at last i decided to re-simulate again (this is a very reduced version of my original scene) unwrapping before caching geometry. Big mistake of mine doing uv tasks after Dops. Thanks
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Is it nor possible to add the UVs as first step after creating the geometry
(that's how I'm working: first finish the geometry skin, then… whatever)

Attachments:
is-this-a-solution.jpg (352.1 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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