Activate RBD sim fragments by fall off from several objects / nodes?

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hey Guys,

I have a rigid body sim, part of a fragmented face breaking off, and i'd like to activate the Rigid body sim using an animated fall off distance from a couple of nodes / objects. And then add a little random offset for each fragment to be activated or sent to the RBD sim. Could anyone please point the way to get there? The fragments are set up, the sim's working, but i'm hitting a brick wall since yesterday on that last bit. If you know a tutorial available online that might cover related topics i'm buyer.

Cheers,

A.

Attachments:
Head_shatter_01.hiplc (3.7 MB)

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Maybe this fracture along path example [forums.odforce.net] might give you ideas on how to activate pieces through proximity?
Edited by Enivob - Jan. 28, 2017 09:29:28
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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