Hello,
I know this technically might not be fabric, it seems some kind of rubber, but I feel like it's too wrinkled to be pure rubber. How do I achieve the “vacuum”/sucked in effect with the cloth solver?
Thank you
Cloth Simulation help
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- uuLLFA
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- malbrecht
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Hmm … I don't really see any sucking-effect or vacuum. I see two things: A figure pressing against some material, deforming it towards the camera - plus the figure, then, as a second step, turning its head, tightening/stretching the material with its chin/jaw …
Marc
Marc
---
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
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- tamte
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- take a grid
- constraint the borders
- use scaled down geo as rest geo for cloth, that will make it stretched, the smaller the rest, the more stretched it will be
- use your object as colider
- adjust stiffness as needed
- throw buch of substeps on it and should be ok
- constraint the borders
- use scaled down geo as rest geo for cloth, that will make it stretched, the smaller the rest, the more stretched it will be
- use your object as colider
- adjust stiffness as needed
- throw buch of substeps on it and should be ok
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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