Im a softimage user and diving into houdini like there's no tomorrow.

I am missing the ability to access parameters I frequently use on a given scene much faster.
Say I need to tweak a set params that live on separate nodes, ie inside different objects. The best example that comes to mind is a Flip Sim/Emitter. Even using the technical desktop, I still find my self struggling with too many dive in/out. Granted, I've got quite a bit to learn still.
I suppose my workflow for this in softimage would be to create a group and place in under a hierarchy that is relevant for the task. The advantage of that group is, altho the group object can be at a completely dif. place on the scene, the nested objects remain where they are. So basically, “grouping” them wont disrupt the scene at all.
Would houdini have something similar by any chance ?
Using the filters on ‘tree view’ helps a Lot, yet sometimes it seems not to be enough.
Any insights would be mostly appreciated as usual !
Happy Friday everyone

A



