POPs stick/glue to geo

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Hey nodeguys I'm trying to achieve a similar result done by Niels Prayer

https://vimeo.com/180307714 [vimeo.com]

I'm kind of stock transferring the particles to one object to the other.

For the moment I haven't been able to make the POP Attract or by other method to make the particles stick to the moving geo and after a few moments release and falldown to go back to another moving character.

The way I have achieve the “stick” part and the falldown for the moment is scattering points into the surface and in X frame of the animation make the POP network to his magic.

But after this I have no idea of how to pass it to the other character again.

Here is a sample of how I have managed for the moment.

I know there must be a better way to do it, but for the moment is the only one I could think of.

Any idea or help?

Attachments:
TestPOPS.hipnc (224.8 KB)

CG Generalist / FX Artist
http://www.jleandrovfx.com [www.jleandrovfx.com]
Jason Leandro.
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Check out the Tokeru example file on this topic.
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Pop_stick_to_surface [tokeru.com]
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Hey Enivob,

Thanks for the link and idea, sadly it doesn't work, but that knowledge is awesome!

I need the particles to be stick not flowing in the mesh.

Actually kind of solved, I'm playing with pops and blendshapes to transfer the particles to another character.

But I would love to solve it just with pops, I think the movement it would look better.

Do you have any idea of how to achieve that with pops?

Thanks
CG Generalist / FX Artist
http://www.jleandrovfx.com [www.jleandrovfx.com]
Jason Leandro.
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