primarclen VEX function

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How to use this function ?


Documentation says:
[sidefx.com]

float primuv(string filename, vector uv0, vector uv1, int pn)


I'm misunderstanding (
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This looks like a typo in the doc's.
If you use primarclen(string filename, vector uv0, vector uv1, int pn) it seems to have the right signature but i have no idea how it works Any combination i try of inputs and uv vectors only returns -1.

-b
http://www.racecar.no [www.racecar.no]
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Try this (it's work for me) :

vector2 u1 = {0,0};
vector2 u2 = {1,0};

f@arc_len = primarclen(@OpInput1,u1,u2,0);
— dedeks 3000 —
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Thanks bonsak,dedeks,

Dedeks, can you share expample scene file. Im get same result as bonsak: always return -1.
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Here. Input curve needs to be either Nurbs or Bezier.

-b

Attachments:
arclen.hiplc (32.9 KB)

http://www.racecar.no [www.racecar.no]
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bonsak
Here. Input curve needs to be either Nurbs or Bezier.

-b

OMG!

Thankyou!
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