Redshift UDIM problem

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I guess this is really more my problem, I am very new to houdini so I'm sorry if this is a dumb question. I finally figured out last night how to setup a shader on my object but the hurdle now is making sure a UDIM texture actually shows up. I have the RSMaterial working but everytime I add the RSTexture to the Material the object just goes black. The RSTexture already sees that it is a UDIM set but I dont know if I have to put something inbetween the texture and the shader to get it to work. I also looked at the UV's in Houdini and all the tiles are there and in their proper place.



-James Guard
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I just started using UDIM textures in Redshift. I extracted the textures from the Houdini Simple Female character, which use UDIM values.

I don't know if you are aware of this, I wasn't till a few days ago, but there is a special <udim> token that you need to put in place of the actual udim numbers in the file name.

Check out the image.
Edited by Enivob - April 25, 2017 13:18:24

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Untitled-1.jpg (127.1 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Awesome, I did not know that. I'll give this a try when I get home later. Thanks a lot!
Edited by esjamesguard - April 25, 2017 14:08:33
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Yup that did it, Thanks a lot. I was able to get my character setup in Houdini.

Your text to link here… [drive.google.com]


-James Guard
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