Generating albedo and displacement maps

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Can anyone summarize some of the advantages programs like Awesome Bump

https://github.com/kmkolasinski/AwesomeBump/releases [github.com]

have for generating your displacement, albedo maps?
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Ok,
when you have a photo of a texture, lets say rough bark of a tree, you will have shadows in the image.
Such software tries to “remove” the shadows. A displacement map should not use a shadow to displace someting.
Those programs cant do magic but should produce quick ok results.


kind regards

Olaf
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