Hello everyone,
I am inexperienced in Houdini but I have used Maya for this, now I want to know how can I achieve this in Houdini.
In Maya I used to develop my character's hair/fur and shading, ready for rendering. Then when I receive the animated version of this rig from the anoimators, Maya automatically replaced the animator's character (which is without shading and hair/fur) with my character file (which is with hair/fur and shading).
Now I want to gradually turn this process into Houdini pipeline and want to know how can I achieve this with Houdini tools, what are the equivalents of this in Houdini?
Note:
I receive my animated scenes in Maya, one way I think is to export from Maya as alembic. But again, is it possible to receive that animated alembic and assign it to my character with hair/fur and shading? The point is that I don't want to repeatedly do the same process, i.e. importing alembic into Houdini, doing hair/fur assignment and shading over and over again.
Up to know I did this process in Maya, but due to Houdini's perfect dynamics I want to organize all post-animation process in Houdini.
Thx.