On the actual top level node there is a Render tab. Inside that tab there is Geometry tab. Inside that tab set it to not render unconnected points as spheres. By default Mantra assumes you want to see unconnected points as spheres.
Using Houdini Indie 20.5 Windows 11 64GB Ryzen 16 core. nVidia 3060RTX 12BG RAM.
You have to set the size, ‘point scale’ on the object and/or pscale attribute for per-point scale. The default scale is an arbitrary size, which could either be way too big or way too small depending on distance to camera.
Using your suggestions I did find indeed source_particles>Render>Geometry>Render As Points property.
Setting as No Point Rendering didn't produce any output. Setting as Render Only Points you can change the point size using the Point Scale and achieve nice results.
Edited by davide445 - June 16, 2017 03:28:32
AMD Ryzen 5 2600X, 4x16GB 3200 Mhz, Kfa2 GTX 1070 EX 8GB, Windows 10 Pro, KDE Neon
Please don't ever adjust the point scale on this level, as far as I'm concerned it should be removed from Houdini altogether. Do it inside SOPs with a wrangle. Setting it at this level means if you export these particles, they WILL NOT inherit the value you set at OBJ level. It is shit.
tinyhawkus Please don't ever adjust the point scale on this level, as far as I'm concerned it should be removed from Houdini altogether. Do it inside SOPs with a wrangle. Setting it at this level means if you export these particles, they WILL NOT inherit the value you set at OBJ level. It is shit.
It's there to be able to adjust the scale even if your particle cache is loaded as packed disk without the need to write it all to ifd or recache again so it has its uses