Shouldn't SSS work as a volume taking in consideration other geometry inside or on top of it when calculating internal shadows?
If have a sphere with SSS and a cylinder crossing inside of it I can't see the the shadows of the cylinder inside of the sphere ou if I have this same cylinder behind I also can not see the shadow through my sphere, it doesn't seem to interact with anything else besides itself.
Am I missing something or this is normal behavior?
Thanks.
SSS internal shadows
1541 3 0- mzigaib
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- Andy_23
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Hi, you're not missing anything. The BRDFs currently used for SSS do not sample the volume of an object.
You may try to add the same geometry as a volume and have the surface geometry with transparency. IIRC the ocean tools or some flip shelfs provide an example setup.
There's also the physhader [github.com] which has a utility node to check for objects inside objects. This helps with (lower resolution) volumes not sticking outside of the surface.
I hope this helps.
Andy
You may try to add the same geometry as a volume and have the surface geometry with transparency. IIRC the ocean tools or some flip shelfs provide an example setup.
There's also the physhader [github.com] which has a utility node to check for objects inside objects. This helps with (lower resolution) volumes not sticking outside of the surface.
I hope this helps.
Andy
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- dlee
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