If I merge a polygon circle with itself and then fuse it, what's the best way to get back the original circle?
Don't say “delete the merge node”, because I just told that joke to myself and it's not that funny…
Merged polygons
1516 3 1- A-OC
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- BabaJ
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- A-OC
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This is just the simplest example I could come up with. In a regular scene I wouldn't have access to the geometry I'm intending to get. So my question is, what nodes should I append so that I get a clean geometry ? I'm guessing polyDoctor but it has so many parameters that I haven't managed to hit the right combination.
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