Merged polygons

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If I merge a polygon circle with itself and then fuse it, what's the best way to get back the original circle?

Don't say “delete the merge node”, because I just told that joke to myself and it's not that funny…

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Just take another wire from the original circle.

Or create a group for each circle before merging.
Edited by BabaJ - Sept. 1, 2017 19:26:47
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This is just the simplest example I could come up with. In a regular scene I wouldn't have access to the geometry I'm intending to get. So my question is, what nodes should I append so that I get a clean geometry ? I'm guessing polyDoctor but it has so many parameters that I haven't managed to hit the right combination.
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I finally got it to work with these settings, I could've sworn I tried them before.

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