Houdini 8.0.481
1. Fresh Houdini
2. Go to SOPs and create a Grid
3. Hit “s” to select some points/primitives
4. Set your selection to - (Remove from selection).
5. Click on a prm/point, you won't see the selection since you are in “Remove from selection” mode.
5. Hit “r”
Crash.
OP3D_EdgeLoopHelper::rotateDirection(GU_Selection&, int, bool) (??:0)
OP3D_EdgeLoopHelper::rotateDirection(GU_Selection&, int, bool) (??:0)
OP3D_EdgeLoopHelper::handleKeyEvent(UI_Event*, DM_Viewport&, GU_Selection const*, bool&, bool) (??:0)
OP3D_InputSelector::handleKeyEvent(UI_Event*, DM_Viewport&) (??:0)
OP3D_SelectState::handleKeyTypeEvent(UI_Event*, BM_Viewport&) (??:0)
BM_SimpleState::handleKeyEvent(UI_Event*) (??:0)
DM_SceneManager::handleKeyEvent(UI_Event*) (??:0)
DM_Workbench::handleKeyEvent(UI_Event*) (??:0)
DM_ViewData::handleKeyEvent(UI_Event*) (??:0)
OP3D_View::handleKeyEvent(UI_Event*) (??:0)
FUSE_Viewer::handleKeyboardEvent(UI_Event*) (??:0)
UI_Queue::processNextEvent() (??:0)
UI_Queue::drain() (??:0)
UI_Queue::eventLoop() (??:0)
main_part2(int, char**) (AP_Main.C:0)
main (??:0)
Aside from fixing the null pointer or whatever is causing the crash, a nice RFE would be the ability to use the Loop Selectors to unselect things too.
I'm always using the loop selectors to drive around the surface picking points and primitives, but there are times where I'd like to drive back over some geometry unselecting as I go instead.
Drive == hitting (r or R and f)
Loop Selectors: Crash Bug (and a RFE.)
4869 5 1- wolfwood
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- lisux
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Aside from fixing the null pointer or whatever is causing the crash, a nice RFE would be the ability to use the Loop Selectors to unselect things too.I am agree:
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=5187 [sidefx.com]
Un saludo
Best Regards
Pablo Giménez
Best Regards
Pablo Giménez
- wolfwood
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- edward
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- george
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