Boolean Operator for Polyline

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Is there any good way to recreate “Spline Mask” feature of C4D?
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Would the Intersection Stitch SOP get you partway there? (I haven't used it before, myself; I've just heard that it was intended to add an extra point in polygon curves where they cross surfaces.) Polygon curve support in Boolean would be nice, though.
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If the polygon objects fully overlap you can use the hole SOP, as well.
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are you specifically asking about Polylines? e.g. open polygons?

cause a lot of uses of spline mask involve closed polygons, which Boolean in Houdini supports
Edited by tamte - Oct. 31, 2017 15:30:53
Tomas Slancik
FX Supervisor
Method Studios, NY
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