Hi all,
Just thought I'd post a fun application of using the UVBrush SOP to paint a surface sliding across itself. It brushes in the opposite direction than it should but there might be a way to get it to reverse this behaviour.
This is a simple and fast way to brush around isoparms on a NURBs object. It would be great to have this as a PatchBrush tool - and if there could be any solid way to do it, a PolyBrush tool.
Anyhow; check it out and if you have any more ideas on this, post 'em!
UV Brush for modeling
3317 3 2- jason_iversen
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Jason Iversen, Technology Supervisor & FX Pipeline/R+D Lead @ Weta FX
also, http://www.odforce.net [www.odforce.net]
also, http://www.odforce.net [www.odforce.net]
- kumpa
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- pbowmar
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That's very strong! One of things Houdini still misses is point-tangent transforms, so you can slide points along their connecting lines. Maya has had this for a long time, and I often get asked about it when people try to model in Houdini… I'll have to remember this as a workaround )
Getting UVs onto the SubD cage would be the bitch, I'd think, but you could probably do a temp local projection just to slide the points.
Cheers,
Peter B
Getting UVs onto the SubD cage would be the bitch, I'd think, but you could probably do a temp local projection just to slide the points.
Cheers,
Peter B
- lisux
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pbowmarYes it would be very useful, I have asked for the same in the past:
That's very strong! One of things Houdini still misses is point-tangent transforms, so you can slide points along their connecting lines. Maya has had this for a long time, and I often get asked about it when people try to model in Houdini… I'll have to remember this as a workaround
Getting UVs onto the SubD cage would be the bitch, I'd think, but you could probably do a temp local projection just to slide the points.
Cheers,
Peter B
http://odforce.net/forum/index.php?showtopic=4047 [odforce.net]
Un saludo
Best Regards
Pablo Giménez
Best Regards
Pablo Giménez
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