How to control brightness of Volumes in Scene View

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I'm trying to flip book a previz involving volumes.
However, I can't seem to be able to adjust their brightness in the 3D scene view (open GL).
I'm using a whispy smoke volume material.
I've tried to lower the color brightness, and decrease the density settings in the material.
I see these changes when I do a mantra render, by the 3D view doesn't change.
Any ideas?
thanks
Edited by syntheticperson - June 14, 2018 18:46:40
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The ‘volume visualize’ sop determines the appearance in the 3d view.
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