GameDev Tools Updates

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The Game Development Toolset is a collection of high level tools designed to speed up games related workflows in Houdini. There are a growing list of tools that range from UVing to generating Motion Vectors from simulations. These tools are not tied to the regular Houdini development cycle and become available the moment they are ready for testing.

To keep up to date on the latest tools, please click on the Subscribe Button for this thread. This way we can send you an email any time we announce a new tool.

To learn more about these tools, you can visit the GameDev Tools Overview [www.sidefx.com].

NOTE: When we post a new tool there will be a thread opened in the Houdini for Realtime [www.sidefx.com] forum. You will be able to add comments and suggestions in that location.

Mike Lyndon
Senior Technical Artist
SideFX
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6 July 2018
New Tools
Niagara Utilities - The Houdini Niagara plugin is now available in UE4 4.20 preview 3. A collection of HDA's have been added to create and export data to be used with the plugin. You can find more info at the dedicated Niagara thread [www.sidefx.com]. These are still in beta so any feedback is welcome.
Added:
  • Niagara Impacts
  • Niagara Interpolate
  • Niagara RBD Split
  • Niagara ROP
RBD Workflow - We're looking at ways to improve the workflow of crafting a rigid body simulation. This is still WIP. Check out the video here - GameDev RBD Workflow Tools [vimeo.com]
Added:
  • RBD Fracture
  • RBD Director
  • RBD Solver
  • Simple RBD
Marmoset ROP - You can now send your geometry and textures to Marmoset's Toolbag viewer. We'll be providing more info soon.
Added:
  • Marmoset ROP

Updates
  • Added a colour parameter to the UE4 shader code for soft export of Vertex Animation Textures.

Bug Fixes
  • Fixed a small bug on Axis Align tool where the Max Z value wasn't being respected.
  • Emptied GameBaker High ObjMerge path. Wont throw any absolute path errors anymore when embedding.
  • Quick Links