Creating normals across a curve for scatter

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I was following an older tutorial on how to scatter objects across a curve and calculating normals using a depreciated SOP(Point old).
I attached a screenshot of the setup.

I was wondering if someone could point out a newer method of doing the same thing since it was pretty much a learning exercise and there might be an elegant way of doing it.

The sort in this case moves the point order by one to then do a vector subtraction to get the normal to point along the path.


Thanks!
Edited by superkfx - Nov. 20, 2018 10:08:09

Attachments:
normals_across_curve.JPG (265.2 KB)

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https://www.sidefx.com/forum/topic/21325/#post-99772 [www.sidefx.com]

unless i misunderstood what you want to do, this should hopefully help
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