Volcano Base Concept art

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This is my first project in Houdini, during which I study the possibilities of the program for concept artists.
I used the displacement map created in World Machine for terrain, hard-surface modeling in Modo/Blender, light, shading and rendering in Houdini.

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Nice, thank you for sharing!
Have you had a chance to try our terrain tools, and compare them to World Machine?
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Yes, I tried Heightfield tools. This project started a long time ago, and I used World Machine before the Heightfield tools appeared in Houdini.

I have hope to study Houdini so well that I will use its tools to implement all the ideas for my projects, including Heightfields of course too. Although it is quite difficult. I face a lot of problems along this path, because I am not a technical specialist, but an artist. But I like the result that Houdini gives, so I continue to do it.
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