In the manual for digital assets: “Most places you can specify a file in Houdini will also accept a URL. You can use a web server to serve shared .hda asset libraries as well as shared project data (such as textures).” which suggests this is expected to be able to retrieve textures via http(s).
In my hda, I find that a file node is perfectly able to retrieve textures that are specified by URL. However, I am not able to get this to work with textures. In my example, I'm using a Principled Shader, and I'm trying to set the base texture to a texture fetched from s3 (same way as the geometry in the file node). However, it just renders with the lovely pink color when the texture is not available.
Any ideas on how to do this, or is this just something where the manual isn't quite right?
I can make a sample hip(lc) if anyone is interested.
Getting textures from the web
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