https://www.sidefx.com/tutorials/game-tools-vertex-animation-textures/?collection=50 [www.sidefx.com]
in the vertex animation texture is there a mesh vertex limit to the textures that anyone has encountered?
like if a mesh has 300k poly and is in an animation sequence of say 500 frames?
or is there any speculation if this technique (animation cache) were converted to something of a text based format maybe json? and fed to the gpu and used in a realtime engine would have results just as fast?
vertex animation texture limit?
2464 2 1- Sirvoxelot
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- Ambrosiussen
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Hey,
I'm not quite sure about a hard limit tool side, but you'll always run into the texture resolution in engine being your bottleneck. I think an 8k texture is (currently?) the limit for most game engines. So what you could do is simply cut up your mesh into multiple pieces and export those separately. Then in your engine you can recombine them back together, therefore bypassing that limit. This would for example give you multiple meshes and textures.
Paul
I'm not quite sure about a hard limit tool side, but you'll always run into the texture resolution in engine being your bottleneck. I think an 8k texture is (currently?) the limit for most game engines. So what you could do is simply cut up your mesh into multiple pieces and export those separately. Then in your engine you can recombine them back together, therefore bypassing that limit. This would for example give you multiple meshes and textures.
Paul
- Sirvoxelot
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