Is there an environment variable that I can append a path to in order to add another .h file to the ones already included in “/houdini/vex/include/”?
Specifically, I'm concerned with “voplib.h” and “voptype.h”, would it be possible to write extra functions into a header that can be called in the vex builder? Or should I be going the OTL route?
thanks
-alex
Environment Variable for Header
5081 3 1-
- aschwo
- Member
- 3 posts
- Joined: May 2006
- Offline
-
- Le_monkey_butt
- Member
- 166 posts
- Joined: Feb. 2006
- Offline
-
- mark
- Staff
- 2602 posts
- Joined: July 2005
- Offline
aschwo
Is there an environment variable that I can append a path to in order to add another .h file to the ones already included in “/houdini/vex/include/”?
Specifically, I'm concerned with “voplib.h” and “voptype.h”, would it be possible to write extra functions into a header that can be called in the vex builder? Or should I be going the OTL route?
thanks
-alex
If you run
hconfig -ap |& less
You'll see a list of all the paths, including HOUDINI_VEX_PATH.
If you create $HOME/houdini8.0/vex/include, you can put headers in there which are picked up when compiling VEX. Or anywhere else in the houdini path.
Unfortunately, it doesn't appear that hconfig reports the paths scanned for includes.
[Edited for correction to $HOME path – thank you craig]
Edited by - Sept. 21, 2006 11:40:06
-
- craig
- Member
- 557 posts
- Joined: July 2005
- Offline
-
- Quick Links