Animating "active" attribute inside SOP Solver

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Hi everyone,

I have a scene where I want to set certain objects (packed primitives) be active when an object holding “active” attribute (through Attribute Transfer) moves onto those points. In static mode it works, but if I animate it, it sets all objects active. I know that it is accomplished with the SOP Solver, and I created my moving attribute inside it, but it still does not work. With Group node I can achieve it but I want to do it with “active” attribute by moving it. I have included the scene file.
Edited by Emil - May 3, 2019 01:35:49

Attachments:
MovingObjectsWithActiveAttribute.hip (293.5 KB)

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Sop solver in DOPS isn't necessary, you can set your active attribute in

Attachments:
MovingObjectsWithActiveAttribute2.hip (676.6 KB)

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