Hi Paul, thank you for your time.
I'm on Apprentice now because at my office they are working on Blender and I really expect that we should go on houdini for the task I'm going to have to do( Modeling and baking human body : a huge amount of muscles/fibers,etc ) .
So actually I'm only on trial version to research the good pipeline.
I should show them good reasons to buy or rent houdini
I think it's getting close but it's in need of antialiasing.
I was on Softimage and its rendermap engine is/was very easy and responsive to produce high quality baking on vertex color or on bitmap.
Usually I didn't need to customize cage parameter. the other options are similar to your game baker.
The main and very important option needed is the pixel border padding parameter and a quality parameter, something like 0=no antialiasing(super fast) to 3= very high antialiasing.
Last question(sorry if it's not on the good place, please tell me where to ask)
when i bake on houdini ROP> bake texture, and with games baker, I got a blurry bake: everything is blurry.
Do you know why is this happening ? I checked all and still don't know what i'm doing wrong.
Greetings from France,