My object geo has a moving polyextrude node, that animates the face. I wanted to rig the geo so I made a bone structure and captured the geometry to the Root. By doing that i realized capturing geometry freezes that frame which resulted my polyextrude to stop moving on the geo.
Is there a way around it?
Capturing animated geometry to a bone root
753 1 0- stringslash
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- goldfarb
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