Bending/Breaking Metal in Houdini?

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I was curious what the best approach would be for bending/breaking a metal beam or sheet. This is going to be rigged up for use in a game engine. Anyone that could point me to a technique or reference a file would be awesome. There are easy ways to do this within Maya, but I want my whole pipeline to be in Houdini.

Thanks,

-Kudos
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There's a setup towards the end of the vellum advanced workflows video when talking about plasticity. There's a pack of example hips you can download from that page too. Starts at 2h:34m:0s

https://www.sidefx.com/tutorials/advanced-vellum-workflows-h17-masterclass/ [www.sidefx.com]

The same video also talks about breakable constraints, around the 1hr:08m mark.
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
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