Did Solaris make Katana irrelevant?

   630   9   3
User Avatar
Member
512 posts
Joined: July 2005
Offline
As a Houdini user seeing the workflow of Solaris backed by the power of Houdini's proceduralism/vex for it's price makes Katana seem irrelevant as the Foundry will need years to build in all the flexiblity that Houdini has.

But I'm curious how lighters in the industry have reacted. Maybe having a tool where they only need to worry about lighting/shading is desirable. Perhaps there are small workflows they like that don't stand out to non dedicated lighters.

I'm curious to hear what people feel/heard?
soho vfx
User Avatar
Member
40 posts
Joined: Jan. 2014
Offline
A studio should start to use houdini/solaris in near future, katana/clarisse should be a relic of the past, I've spoken
User Avatar
Member
1 posts
Joined: April 2018
Offline
I can't wait to use it at work! But a renderview would be nice first, but it will come
User Avatar
Member
19 posts
Joined: Jan. 2015
Offline
I can't wait to use it at work! But a renderview would be nice first, but it will come
User Avatar
Member
512 posts
Joined: July 2005
Offline
Houdini $7000 USD

Katana $9000 USD


I just don't understand…Is there even a comparison?
soho vfx
User Avatar
Member
16 posts
Joined: Feb. 2017
Offline
Wren
Houdini $7000 USD

Katana $9000 USD


I just don't understand…Is there even a comparison?

LOP is fully available in Core - $3000 USD
English is not my native language, sorry in advance for any misunderstanding
User Avatar
Member
427 posts
Joined: Jan. 2018
Online
They are all tools, and if your company has invested heavily in Katana, I don't see them switching to Houdini just because. It will take time. SideFX has invested heavily in enterprise-level features like PDG and now Solaris, and this is what sets them apart and will continue to set them apart from the competition. Having said that, the market is constantly evolving and there are various segments of users who have different needs, and I don't see Solaris being a one-size-fits-all solution at the moment. I have no doubt that things will evolve and the overall strategy will be more clear in the future.
>>Kays
User Avatar
Member
512 posts
Joined: July 2005
Offline
For the studios that have pipelines using Katana it was definitely expensive in time, money and training to setup and more so for them to change away from it. Solaris is so new it's kinda “risky” to shift and causing effort that might not be needed.

Though what stands out to me is that most studios need Houdini and having extra licenses to sim or do procedural things is always useful and of added value not even considering it's cheaper. However they don't need Katana, and if the lighter/lookdev isn't using their Katana license it's just sitting there. Additionally given that the most difficult and heaviest stuff to render is often FX related, anything that makes it easier to get the data to the renderer is highly desirable which Houdini can do a lot of things on the fly procedurally lifts a lot of weight/pressure of what needs to be exported.
soho vfx
User Avatar
Member
250 posts
Joined: July 2013
Offline
That SideFX Solaris roadmap would need to be fleshed out and implemented before anyone's market share would be at risk, I'd think.
Edited by Daryl Dunlap - Jan. 16, 2020 13:55:03
Houdini Indie
Redshift 3D
User Avatar
Member
57 posts
Joined: May 2017
Offline
Midphase
They are all tools, and if your company has invested heavily in Katana, I don't see them switching to Houdini just because
Sounds exactly what Blackberry execs were telling themselves on each investor meeting.
Didn't take that much time to adopt Octane and RS as a render engine for medium-sized mograph did it, otherwise everyone would be using mental ray till this day.
Better use one excavator instead of 50 people with shovels. Nevermind 49 other people losing their job of manual shoveling, but what can you do.
https://twitter.com/ollesong [twitter.com]
  • Quick Links