Principled shader and textures

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Hey guys

Is it possible to connect textures (and extracted values) to the principled shader? Like I have a texture with Metallic in the alpha channel, and I need to split the texture into RGB and A and would like to connect to the respective ports of the principled shader, but on the viewport I see no change. When I add the textures on the textures tab, it's OK, but then I can't split up the texture into RGB and A. At the moment it's not an option to build up the shader on my own

Thanks in advance

Szabolcs
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You can try to use Textures to drive inputs, but that seems flaky. It does not work with some of my maps.

Try using a Texture node. Set the signature to RGBA and then use a Vector4->Float node to obtain a float value for each component of the signature.
Using Houdini Indie 20.0
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